Typed a while ago. Forgot to post it.
Working on a mecha series has brought me into a relivation of how much I know about these related aspects of the basics that are needed to have a functional series, and how complex these things really are. It's clear that a lot of what I see is very likely the product of something that took years to develop, in just a few parts. Right now; I'm talking about the piloting area, though.
I'd like to think I've seen my fair share of mecha series to have an idea of what I want my pilots to be in. These are fighting robots, but that didn't help narrow down my options at all. A lot of Gundam toons have their pilots in a "heavy" looking stationary single room pit. I do remember one series that was a "no control room" free moving platform pit. How the pilots got in and out was not only shown, but simple. Other pits in series are more known to have some form of control more often being seated with joystick type controls than control panels with buttons and so on. There are a few things I've seen with some sort of mind wave linking to the pilot - robot movement. Something lesser used is liquid breathing, which is suppose to help the pilot's control, or how they do or don't take damage in the pit in some way. The basic of any use of liquid breathing is are stabilizing controlled breathing to the pilot in any situation. I've noticed his things without liquid breathing pilots get hurt more offer (that also having something to pit design) and are likely to lose consciousnesses It's more likely for the pit to be a permanent fixture in the robot, than the pit being able to be separate or casually known to have a function that can be used with the pit out that isn't emergency ejection. I'll point out I rarely see emergency ejection either as a function, or the pilot is has it's own reason for wanting to die in a dramatic robot explosion.
Another thing i've noticed about liquid breathing pits is that the pilots usually control most of the robots movements using brainwaves (and very simple joystick controls), they have a connected pain scenery and the robots and pilot can somehow become more connected as one by various methods. My favorite lead on this idea is Big O; though I don't care much for the pit designs, it's so creepy-dramatic to see a person driving a robot with linked cords injected in their bodies. I also liked that it hurt the drivers, and i think they even bled.
Putting more focus on what I want:
I want both a stationary control and free platform with full panoramic view. The pit is going to have different modes in accordance to the pilot's situation. The pit will be big either for more than 1 person to get in, but be single operation. The controls will fold and collapse into the floor being fully invisible. Or, I'll take the simple route and just have it sink into the floor with some movable doors. I just haven't figured out how the controls look and what type they are. A free moving platform pit doesn't have to be what I'd usually think of as a big space. If the controls are working more from brainwaves than movement the importance of space will be based on the sitting stationary controls first.
I'm sure I want liquid breathing for the effect, and the controls. I really don't see the point of the joy stick controls if you use brainwaves for the movement. Considering how I normally see joysticks in liquid, and a control panel in oxygen there might be a reasonable function issue. I think I want to cockpit to stay inside the robot (with an emergency ejection function), but I'm not sure how the pilots will get in, and where the pit is. The robots are mostly human shapes, and pits usually in the chest/ upper back area. Rarely in the ad area. I don't know any in the lower "pubic" or "butt" area, and it's clear why putting the pit in the head/ neck area is a bad idea.