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March 2013

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Mar. 26th, 2013

Is it coming back around full circle?

When I first taking drawing seriously I did it just for me. Not for review or public eyes. When I got friends that liked anime I started sharing with them. It was a great feeling to be around other like-minded people with a common interest. Inspiration, motivation, and joy came from sharing with each other! When sharing on the internet came along it became less about the joy of sharing, and more like a popularity contest that I was aiming to aiming to win! I was easily depressed and discouraged by the artists that had better "skills", better style mimic of popular artists like Naruto and other anime(s), and had better equipment and skill in usage of equipment. I took an artist ego beating for years, but with some dramatic users on a popular (maybe even world known) art site I left the site. In leaving said art site, I left a lot of feelings I held to posting to art sites with it. Even thought I joined other sites afterwards I thought I was still in love with posting in public, but my right brain caught up with my left brain and I found out I wasn't. It didn't hit me tragically, and I still continued to post in a much lack-luster tone. The rules, site layout, and user treatments on the art sites became unreasonable so I went to just posting on blog sites. Now, I don't want to post on the blog sites. It's not too much work, like posting on art sites these days, but I just don't feel like I want attention, anymore. I doubt I'll very pass up a chance to share with another like minded artist, but posting publicly has lost it's flare. I've long since lost the "popularity contest" I was fighting to win, and I don't even got basic attention. No one shows care for my posts, so there's no point. If no one cares to look that means I'm not even sharing with other similar creators. That's away my last reason to post my creations in public.

I want to keep the activity going for blog, however. As I'm taking the public pressure off posting visual, I might put more time back into fanfics. I'll draw forever, but fanfics I actually do for the public! I have a following in my fanfics, which is my motivation! I just have to get back in the spirit of writing. It's actually not my favorite thing to do, but I love expressing myself in any form!

We'll just have to see what comes of all this.

Mar. 23rd, 2013

Hoshi no Fumu!

I'm going to leave it at Fumu, with no suffix. Right now I've decided to draw Fumu in the situations, and not go through so much rewriting to eps to replace Kirby with Fumu. I think the beginning deserves to be written or full depicted, as that's where the major changes are.

I am doing it, though. I'm doing something.

Feb. 27th, 2013

Feb pass-th.

I took my GED test this month, very much ahead of my set time. Pushing and pulling for that took me out of this month. I don't know when I'm going to start the comic now, if at all. I don't want to do something so serious, right after something else very serious.

In other news: I've start, and am about to finish watching, Kirby of the Stars (Hoshi no Kaabii). I feel like I'm going to actively take part in this fandom, and I have a fanfic rolling in my head. The chances it will come out are likely, if/ when I get my ideas in order. Of cor, I have to do fanart, first!

That's all I have art related for now.

Jan. 20th, 2013

Feb cometh!

I have a few major events coming up, including the start of my mecha comic! I don't have a set date, and I'm not going to try to hold myself to an updating schedule after I start. It will be just as unpredictable as any other webcomic. The updates could be between a few times a week, month, or year. I have more ideas, so I may be working on more than one comic at a time.

There's finally a name of this mecha series. All will be revealed on the release!

Jan. 5th, 2013

Mecha comic COMTH?! *actually on the way, right?*

It's finally time to show off what I've been planning and talking about for so long. It's time for me to start something, if anything at all. I'm getting myself hyped up to do it, and I've been telling people I'm going to start this or next month - depending on how it will correlate with other events in my life. I still don't have everything planned out, but I'm confident I have enough planned out to start, and work my way into the rest, as needed. I have the main characters, enemies, robots, and some other still. Still working out some names, and places, but it will be ok.

Most importantly, I'm still working out the name for the comic. I have some ideas floating around, so I might go old school. Write them all down on paper, cut the paper, throw them up, and pick the name that lands closest to me. That doesn't sound like a bad idea.

I'm going to post what I have finalized, soon. It might not be a good idea to post concept art, but final ref sheets will likely be posted.

WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

Dec. 29th, 2012

Mecha Cockpit part 1

Typed a while ago. Forgot to post it.

Working on a mecha series has brought me into a relivation of how much I know about these related aspects of the basics that are needed to have a functional series, and how complex these things really are. It's clear that a lot of what I see is very likely the product of something that took years to develop, in just a few parts. Right now; I'm talking about the piloting area, though.
I'd like to think I've seen my fair share of mecha series to have an idea of what I want my pilots to be in. These are fighting robots, but that didn't help narrow down my options at all. A lot of Gundam toons have their pilots in a "heavy" looking stationary single room pit. I do remember one series that was a "no control room" free moving platform pit. How the pilots got in and out was not only shown, but simple. Other pits in series are more known to have some form of control more often being seated with joystick type controls than control panels with buttons and so on. There are a few things I've seen with some sort of mind wave linking to the pilot - robot movement. Something lesser used is liquid breathing, which is suppose to help the pilot's control, or how they do or don't take damage in the pit in some way. The basic of any use of liquid breathing is are stabilizing controlled breathing to the pilot in any situation. I've noticed his things without liquid breathing pilots get hurt more offer (that also having something to pit design) and are likely to lose consciousnesses  It's more likely for the pit to be a permanent fixture in the robot, than the pit being able to be separate or casually known to have a function that can be used with the pit out that isn't emergency ejection. I'll point out I rarely see emergency ejection either as a function, or the pilot is has it's own reason for wanting to die in a dramatic robot explosion.
Another thing i've noticed about liquid breathing pits is that the pilots usually control most of the robots movements using brainwaves (and very simple joystick controls), they have a connected pain scenery  and the robots and pilot can somehow become more connected as one by various methods. My favorite lead on this idea is Big O; though I don't care much for the pit designs, it's so creepy-dramatic to see a person driving a robot with linked cords injected in their bodies. I also liked that it hurt the drivers, and i think they even bled.
Putting more focus on what I want:
I want both a stationary control and free platform with full panoramic view. The pit is going to have different modes in accordance to the pilot's situation. The pit will be big either for more than 1 person to get in, but be single operation. The controls will fold and collapse into the floor being fully invisible. Or, I'll take the simple route and just have it sink into the floor with some movable doors. I just haven't figured out how the controls look and what type they are. A free moving platform pit doesn't have to be what I'd usually think of as a big space. If the controls are working more from brainwaves than movement the importance of space will be based on the sitting stationary controls first.
I'm sure I want liquid breathing for the effect, and the controls. I really don't see the point of the joy stick controls if you use brainwaves for the movement. Considering how I normally see joysticks in liquid, and a control panel in oxygen there might be a reasonable function issue. I think I want to cockpit to stay inside the robot (with an emergency ejection function), but I'm not sure how the pilots will get in, and where the pit is. The robots are mostly human shapes, and pits usually in the chest/ upper back area. Rarely in the ad area. I don't know any in the lower "pubic" or "butt" area, and it's clear why putting the pit in the head/ neck area is a bad idea.

Dec. 28th, 2012

This is TOO MUCH WORK; NOT ENOUGH FUN!

Monday, 24 December, 2012
I'm still working on my original stories, not just the mecha one. Everything I have to do is so long term, and will take a lot of planning. I was hoping to get something start before the year was up. I'm only making progress with the more I develop, but I want to start putting something out. There's nothing I can make with an original bases that will be entertaining in a short story realm. I'm going to have to turn to fandom to solve this problem, but that makes a whole new thing I have to work on. In the short run, I won't have to develop as much, as most of it is already made for me, so it should be that much of a pain. I also need some short terms ideas, like some jokes or something. A "Think tank" would be useful at times like these.
Tags: , ,

It turns out designing alien enemies is easier than designing robots

Written Saturday, 15 December, 2012
I'm not using any rules to craft these aliens that they will be killing to save the planet. This feels as effortless as making a Pokemon! Haha. I made a funny. All at one, it hit me that I hadn't  seriously drafted the enemies yet. No time like the persent, right?! There are some events i cut out, which lessenes the number of emenies I need to design. I've long since forgotten how much I need, but I'm free to design as much as I want! There's more than 1 mecha series, so no designs I select will have to go to waste.

Dec. 6th, 2012

Would is surprise you that I'm not even focusing on the robots?

Written Tuesday, December 04, 2012

I'm making a series with huge robots. BUT, YOU WOULDN'T BE ABLE TO TELL, BECAUSE I NEVER TALK ABOUT OR THINK OF THE ROBOTS.

I know I want them to look human shaped, because that's the most conveniant thing for me, as I'm use to drawing humans. You know, a human outline with robot detail lines. I don't want them to be gendered, but thinking about all the robots with a clearly masculine look, I want mine to have a feminie look, but or cor, not being "female". The most that might come out of it is they have human-like heads and mid areas, but the arms and legs (and anything else I want to add) look like something else.

I've drafted them already, and I came up with some good stuff. I still like the first ideas, but I want them to be more unifromed and a like so I don't have so much to remember.

I say all this now, but watch these damn things come out looking like perfect giant humaniod women.

Dec. 1st, 2012

Coloring, coloring... COLORING!

As usual, I've gotten months behind in my coloring. I just don't like coloring, because I feel like i'm not good at it. And, you you know the best way to learn how to do something is to AVOID IT! HAHAHA! Then, come back to it, and rush it out, so you don't have some much old stuff to do going into next year.

I doubt I'll have it all scanned before Jan, but I'm almost done with all the coloring I had to do. Either I didn't draw much, or I didn't have as much I wanted to color... or both. I put in some new things in my coloring, and I like what I've done, so far. I have to put in some new things, and go back to some old things to get back in the habit of doing more for my "art" to make my comics look good without it having to be thought of as a boring chore. I do like the extra coloring styles, and other things that will go into it to make it "bolder", but it just takes so long. It can make one page of coloring and inking go into 30 mins to an hour. I've gotten use to being "quick and dirty" about everything. EASY HABIT TO FORM; HARD HABIT TO BREAK!

Inking is going to be NEEDED. The lead smudging is bad enough on random pictures. That is going to be totally unacceptable in a comic that I want to make out my level of "top quality". I want to get graphic pencil, so I can use to light lead, and easy without those left over lines still in the picture, but I'll do with what I have when I'm ready to start comics. I draw on copy paper, not in an artbook. Copy paper is going to be something to work with, for something I want to look "quality", but I'll do fine! HAAAAAAAAA!

I feel like i'm talking about all this comic prematurely, as I'm not any where near done DRAFTING characters, and places. At the same time, there's nothing wrong with knowing what I want to do when I'm ready to do it! I could just as easily say "FUCK IT" and start doing stuff, and wing it all as I go. I don't see much good coming from that, as these are going to be long term projects. It would be a GOOD IDEA to plan out as much as I can stand think of, but it's far from required to plan anything. Planning is best for the sake of consistantancy and lessens the chance of plot or event blockage to keep me from advancing the story. Of cor, that's no grantee I'll finish, but there's NO chance of finishing something if it's not started!

Nov. 30th, 2012

So, I've slowed my roll.

I want to start the comic, but when I got paper I thought about how I haven't properly drafted the side characters, the enemies, and the places... so yeah.

Nov. 14th, 2012

There's something about drawing it, tho.

I've been drafting a new idea for the mecha story for some time now. I haven't lost interest, but it seemed like somethings were just hard to pull together. Today, I've started drawing the character interactions without the designs being finished. This is a surprisingly good method of helping me pull those missing pieces together. Not only with the interaction of the characters, but also their secrecy  backgrounds, duties, and everything else they have to interact with, and encounter. Apparently, things are at a good enough level to make this part easier than I thought it would be. Unlike what I usually come up with this story doesn't have a cluster of characters, with every changing roles from other things, or from one story to another, and so on. This is a more stable idea, with not as many characters. I'm a CHARACTER LORD, but I'm glad I could tone that down to put more force into these fewer characters.
I don't know if the mecha story will starting on lined notebook paper, but it will be starting soon!

Hey, everybody! I just gave up!

Ringo
Jingo
and
Ryoko Miyago!
Oh, and Jingo Jr!
Those are the new royal family names. That's it! I'm done! I'm not even worried about there last names anymore!

From drawing to writing!

I want to start drawing a comic. I mean, I REALLY WANT TO START THIS COMIC, but I can't because I'm almost out of paper. It would do me some progress to re-direct my energy that's in this comic to my writing, as I can do that. I need to re-direct my energy, focus, and inspo to what I CAN do!

That's it for my older posts.

I deleted my old pic out of my photobucket, so all my old posts in this blog are pictureless now! It was a good short walk down memory lane to look at my old stuff, but it's time to move on. I saw were I came from, and I don't know where I'm going, but I'm getting there. In all honesty, I've very proud of myself, and I wouldn't take anything back. Now to progress on!

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